| Battle Mod Task (work
suspended indefinitely - 3/5/22) |
Approximate Completion % - Latest
Status |
| identify new enemies possible within
parameters/limitations |
95% - 66 enemies
identified & planned |
| obtaining/creating movement sprites
& battle images for all |
70% - completed but the hardest ones
remain |
| create new stats for each new enemy |
5% - sorting enemies into 7 dungeon
areas (21 floors) for stat comparison |
| create/assign new skills for each
new enemy |
0% - not started |
| add new troops to make use of new
enemies |
0% - not started |
| create/identify items that can be
stolen for new enemies |
0% - not started |
| create info that can be obtained for
analyze skill on each enemy |
0% - not started |
| identify/replace encounters that can
be replaced with new troops |
50% - listed enemy/troop/trigger information
for the 361 normal battle encounters |
| identify variety of decent battle
music from available selection |
25% - pulled out about a dozen potential
pieces |
| overcome encryption barriers |
50% - identified encryption key, but
obstacles remain for others to use game with mods |
battle / game testing |
2% - not ready for testing, no testers
identified, 3 test saves obtained |